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  • Speaker for the Dead

Speaker for the Dead

Ender #2 / 4
by Orson Scott Card
Speaker for the Dead (Ender #2) by Orson Scott Card
★ 8.16 / 33
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Nebula Award 1986, Hugo Award 1987, Locus Award for Best Science Fiction Novel 1987.

Three thousand planet-bound years have fled since Ender Wiggin won humanity's war with the Buggers by totally destroying them. Ender remains young – travelling the stars at relativistic speeds, a hundred years or more might pass while he experiences a month-long voyage. In three thousand years, his books The Hive Queen and The Hegemon have become holy writ, and the name of Ender anathema; he is the Xenocide, the one who killed an entire race of thinking, feeling beings, the only other sapient race humankind had found in all the galaxy. The only ones, that is, until the planet called Lusitania was discovered and colonized.

On Lusitania humans found another race of ramen... a young race, beings just beginning to lift their eyes to the stars and wonder what might be out there. The discovery was seen as a gift to humanity, a chance to redeem the destruction of the Buggers. And so the Pequininos, as they were named by the portuguese-speaking settlers, the "Piggies," were placed off-limits to the colony. The only humans allowed to meet them and speak with them are trained xenobiologists, and then only two at a time. This time, there will be no tragic misunderstandings leading to war. This time...

This time, again, men die – bizarrely killed by the Piggies. Andrew Wiggin is called to Lusitania to Speak the deaths of the two xenobiologists, and walks into a maelstrom of fear and hatred. To Speak for these dead, he must first unravel the web of secrets surrounding the lives of the Piggies and those who study them. He must Speak not only for the dead, but for a living alien race.

This magnificent sequel to ENDER'S GAME won both the Hugo Award and the Nebula Award for Best SF Novel of the Year. Orson Scott Card is one of the finest, most innovative writers of the past decade, whose works also include the acclaimed alternate world fantasy series, The Tales of Alvin Maker.

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Science FictionLocus AwardHugo AwardNebula Award
Release date: 1986

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Orson Scott Card

Orson Scott Card

Before Ender’s Game became required reading in classrooms and a touchstone for science fiction fans worldwide, it was just a short story—one that Orson Scott Card wrote while trying to understand how humanity might survive its own genius. That idea, born of curiosity and a deep interest in moral complexity, would eventually grow into a sprawling series exploring war, empathy, leadership, and the loneliness of brilliance.

Born in Richland, Washington in 1951 and raised mostly in Utah and California, Card grew up in a family where storytelling was a living thing—spoken, passed down, constantly evolving. Though he began his career writing plays and studying literature, he found his true voice in speculative fiction. And when he wrote Ender’s Game—and later Speaker for the Dead—he did something science fiction rarely dared at the time: he treated the genre as a tool for exploring the human soul.

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Card’s stories often revolve around young protagonists placed in impossible moral situations—characters like Ender Wiggin, whose tactical genius hides a tortured conscience. Rather than romanticizing heroism, Card leans into the consequences of power, especially when it’s given to children. His work blends emotional depth with high-stakes storytelling, and he’s known for his skill in portraying complex interpersonal dynamics, particularly within families and communities.

He is one of the few authors to win both the Hugo and Nebula Awards two years in a row—first for Ender’s Game and then for Speaker for the Dead—an achievement that reflects both critical acclaim and cultural resonance. But even beyond the Enderverse, Card has ventured into historical fiction, fantasy (The Tales of Alvin Maker), and even religious commentary, always writing with a voice that challenges, provokes, and invites reflection.

Card’s influence in science fiction is undeniable, but his writing often resists the genre’s traditional boundaries. His characters are rarely just heroes or villains—they're people shaped by trauma, faith, and moral ambiguity. That willingness to dig beneath the surface has drawn both admiration and controversy, making his career one of the most talked-about in modern speculative fiction.

In one interview, Card remarked, “Every person is the center of their own story.” It's a philosophy that underpins much of his work—whether he's writing about a child commander in deep space or a young visionary reshaping early America. For readers willing to grapple with big questions, Card’s books don’t offer easy answers—just the kind that stay with you.

Ender

The Ender's Game Series (or Ender Series), a series of science fiction books by Orson Scott Card.

Ender consists of four primary books, and includes three additional books that complement the series but are not considered mandatory reads. The current recommended reading order for the series is provided below.

Main series Enderverse

Ender's Game (Ender #1)
★ 8.80 / 75
Speaker for the Dead (Ender #2)
★ 8.16 / 33
Xenocide (Ender #3)
★ 7.52 / 19
Children of the Mind (Ender #4)
★ 7.00 / 12
First Meetings (Ender)
★ 6.00 / 3
A War of Gifts (Ender)
★ 5.00 / 2
Ender in Exile (Ender)
★ 6.66 / 3


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