Newly promoted Ultramarines Captain Uriel Ventris is assigned to investigate Pavonis, an Imperial planet plagued by civil disorder and renegade eldar raiders. But nothing is as straightforward as it appears, and wheels are turning within wheels. Uriel and his allies are forced into a deadly race against time to destroy their shadowy enemy – or the whole planet must be sacrificed for the good of humanity.
After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (and a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south in 2000 to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. As well as all this, he was involved in running Studio campaigns and collecting the odd toy soldier. Between populating the various Warhammer universes with fiends and heroes, he’s written a host of short stories for the Black Library and close to thirty novels for a number of publishers.
Warhammer 40,000: Ultramarines consists of six books. The current recommended reading order for the series is provided below.
Main series Warhammer 40,000