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  • Prince of the Blood

Prince of the Blood

Krondor's Sons #1 / 2
by Raymond E. Feist
Prince of the Blood (Krondor's Sons #1) by Raymond E. Feist
★ 7.24 / 17
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If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh — the single most powerful ruler in the known world — at her Seventy-fifth Jubilee Anniversary.

But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons’ journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead — sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst to anyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother.

On separate paths, the two men — one a fugitive and one a future king — make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them — and become ever more daring.

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FantasyEpic FantasyHigh Fantasy
Release date: 1989
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Raymond E. Feist

Raymond E. Feist

In a genre where worlds are often born from maps and ancient bloodlines, Raymond E. Feist did something different—he began with a game. What started as a Dungeons & Dragons-style campaign with friends at the University of California, San Diego eventually evolved into Midkemia, a richly imagined realm that would become the backdrop for one of epic fantasy’s most enduring sagas. But it wasn’t just the magic, battles, or sprawling kingdoms that drew readers in—it was Feist’s uncanny ability to make the fate of the world hinge on the journey of a kitchen boy named Pug.

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Published in 1982, Magician wasn’t just Feist’s debut—it was the foundation of an entire literary universe that would grow into the Riftwar Cycle, spanning over 30 novels and several generations of characters. His work blends the grandeur of classic high fantasy with the pacing and clarity of a born storyteller. While his contemporaries often leaned into lyrical abstraction or moral ambiguity, Feist kept his stories grounded in emotion and character. Readers returned not just for the epic wars and dimensional rifts, but for the friendships, betrayals, and choices that shaped them.

Born in Los Angeles in 1945 and raised in Southern California, Feist’s path to writing wasn’t paved with early literary ambitions. He studied communication arts and took an interest in fantasy almost by accident, sparked more by his participation in world-building games than by a formal desire to become a novelist. That informal start gave his storytelling a natural, almost conversational quality—inviting rather than lofty, immersive without requiring a glossary.

The success of Magician and its sequels brought Feist a loyal global readership, especially in the UK and Europe, where his books often topped fantasy charts. But despite his commercial success, he’s remained refreshingly approachable, often crediting his readers and fellow gamers for shaping the world of Midkemia. “I didn’t invent the world alone,” he’s admitted in interviews. “It was something that came alive around a table with friends.”

Feist’s work continues to influence fantasy writers and game designers alike, proving that you don’t need dragons on every page to create magic—just a world worth caring about and characters who grow with it. In a literary landscape constantly seeking the next big saga, his Riftwar Cycle still feels timeless—because it never lost sight of the human stories at its core.

Whether you’re a newcomer to fantasy or someone who grew up with Pug, Tomas, and Arutha, diving into Feist’s universe is less like opening a book and more like returning to an old, familiar world—one where the stakes are high, the friendships run deep, and the magic still feels real.

Krondor's Sons

Krondor's Sons consists of two books. The current recommended reading order for the series is provided below.

Main series The Riftwar Cycle

Prince of the Blood (Krondor's Sons #1)
★ 7.24 / 17
The King's Buccaneer (Krondor's Sons #2)
★ 7.06 / 17

Reviews and Comments

10/19/2007
Seregil of Rhiminee avatar
Seregil of Rhiminee
3707 books, 260 reviews, 15 posts
★★★★★★☆☆☆☆ 6 / 10

Prince of Blood is the first book of The Krondor's Sons series (aka The Serpentwar Series - this name has been used sometimes because Prince of the Blood and The King's Buccaneer are an introduction to The Serpentwar Saga). In my opinion Prince of the Blood is an entertaining book, but it's not as good as The Riftwar Saga of The Serpentwar Saga. It's worth reading, because it's a good book.

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