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Krondor: The Assassins

The Riftwar Legacy #2 / 4
by Raymond E. Feist
Krondor: The Assassins (The Riftwar Legacy #2) by Raymond E. Feist
  ★ 7.28 / 11
1★2★3★4★15★36★17★48★29★10★

Fresh back form the front, another foe defeated, Prince Arutha arrives to find all is not well in Krondor. A series of apparently random murders has brought an eerie quiet to the city. Where normally the streets are bustling with merchants and tricksters, good life and night life, now there seems to be a self-imposed curfew at sun-down.

Mutilated bodies have been turning up in the sewers, the Mockers' demesne. The Thieves' Guild has been decimated – men, women, children, it matters not. The head of the Mockers is missing, presumed dead. Those few who survived the terrible attacks are lying low. Very low.

The Crawler, it seems, is back in town. And he's being helped by others, more ruthless even than he. Can it be the Nighthawks again? The Prince enlists his loyal Squire James to find out. If anyone can unravel what's happening in the bowels of Krondor, he can. He knows the sewers life the back of his hand. After all, as Jimmy the Hand, he grew up there.

Meanwhile, the retinue of the Duke of Olasko has arrived suddenly at the palace, a week ahead of schedule but with no apologies and many demands. They say they are here to hunt. But to hunt what? Pug's son William, on his first posting as a knight-lieutenant, must escort them into the wilds. It should have been a straightforward mission…

The second instalment of The Riftwar Legacy, 'Assassins' reveals Feist at his storytelling best. There is intrigue, humour and breakneck action aplenty here form the undisputed master of epic fantasy.

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Standard Shelves
Updated 04/08/2025
Category: Fantasy, High Fantasy
Release date: 1999

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Raymond E. Feist

Raymond E. Feist

In a genre where worlds are often born from maps and ancient bloodlines, Raymond E. Feist did something different—he began with a game. What started as a Dungeons & Dragons-style campaign with friends at the University of California, San Diego eventually evolved into Midkemia, a richly imagined realm that would become the backdrop for one of epic fantasy’s most enduring sagas. But it wasn’t just the magic, battles, or sprawling kingdoms that drew readers in—it was Feist’s uncanny ability to make the fate of the world hinge on the journey of a kitchen boy named Pug.

Read more ...

Published in 1982, Magician wasn’t just Feist’s debut—it was the foundation of an entire literary universe that would grow into the Riftwar Cycle, spanning over 30 novels and several generations of characters. His work blends the grandeur of classic high fantasy with the pacing and clarity of a born storyteller. While his contemporaries often leaned into lyrical abstraction or moral ambiguity, Feist kept his stories grounded in emotion and character. Readers returned not just for the epic wars and dimensional rifts, but for the friendships, betrayals, and choices that shaped them.

Born in Los Angeles in 1945 and raised in Southern California, Feist’s path to writing wasn’t paved with early literary ambitions. He studied communication arts and took an interest in fantasy almost by accident, sparked more by his participation in world-building games than by a formal desire to become a novelist. That informal start gave his storytelling a natural, almost conversational quality—inviting rather than lofty, immersive without requiring a glossary.

The success of Magician and its sequels brought Feist a loyal global readership, especially in the UK and Europe, where his books often topped fantasy charts. But despite his commercial success, he’s remained refreshingly approachable, often crediting his readers and fellow gamers for shaping the world of Midkemia. “I didn’t invent the world alone,” he’s admitted in interviews. “It was something that came alive around a table with friends.”

Feist’s work continues to influence fantasy writers and game designers alike, proving that you don’t need dragons on every page to create magic—just a world worth caring about and characters who grow with it. In a literary landscape constantly seeking the next big saga, his Riftwar Cycle still feels timeless—because it never lost sight of the human stories at its core.

Whether you’re a newcomer to fantasy or someone who grew up with Pug, Tomas, and Arutha, diving into Feist’s universe is less like opening a book and more like returning to an old, familiar world—one where the stakes are high, the friendships run deep, and the magic still feels real.

The Riftwar Legacy

A part of the larger Riftwar Cycle of Raymond Feist, this series gives insight into the happenings just after the war in the city of Krondor.

The Riftwar Legacy consists of four books. The current recommended reading order for the series is provided below.

Main series The Riftwar Cycle

Krondor: The Betrayal (The Riftwar Legacy #1)
  ★ 6.70 / 13
Krondor: The Assassins (The Riftwar Legacy #2)
  ★ 7.28 / 11
Krondor: Tear of the Gods (The Riftwar Legacy #3)
  ★ 7.36 / 11
Jimmy and the Crawler (The Riftwar Legacy #4)
  ★ 6.00 / 1


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