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  • Murder in LaMut

Murder in LaMut

Legends of the Riftwar #2 / 3
by Raymond E. Feist, Joel Rosenberg
Murder in LaMut (Legends of the Riftwar #2) by Raymond E. Feist, Joel Rosenberg
★ 7.40 / 10
123453617581910★

The second Riftwar collaboration, Murder in LaMut, written by masters of fantasy Raymond E. Feist and Joel Rosenberg.

The heavy action was supposedly at Crydee these days which meant that the one place they could be sure the three of them were not going was Crydee. Come spring, the privateer Melanie was due in Ylith, and its captain could be counted on for a swift conveyance away for sure, and likely not to murder them in their sleep.

That would be bad for business.

But away where?

That wasn't Durine's worry. Kethol would surely be able to find the three of them somebody who needed men who knew which part of the sword you used to cut with and which part you used to butter your bread, and Pirojil would be able to negotiate a price at least half again what the employer was ready to pay. All Durine would have to do was kill people.

That was fine with him.

Durine, Kethol and Pirojil are three mercenaries who have spent twenty years fighting other people's battles: against the Tsurani and the Bugs and the goblins, and now it seems they've run out of Tsurani, Bugs and goblins to kill. The prospect of a few months of garrison duty offers a welcome respite; but then they are given an assignment that seems, on the surface, like cushy work – to protect a lady and her husband and deliver them safely to the city of Lamut.
It should all have been so simple…

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FantasyEpic FantasyHigh Fantasy
Release date: June 2002
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Raymond E. Feist

Raymond E. Feist

In a genre where worlds are often born from maps and ancient bloodlines, Raymond E. Feist did something different—he began with a game. What started as a Dungeons & Dragons-style campaign with friends at the University of California, San Diego eventually evolved into Midkemia, a richly imagined realm that would become the backdrop for one of epic fantasy’s most enduring sagas. But it wasn’t just the magic, battles, or sprawling kingdoms that drew readers in—it was Feist’s uncanny ability to make the fate of the world hinge on the journey of a kitchen boy named Pug.

Read more ...

Published in 1982, Magician wasn’t just Feist’s debut—it was the foundation of an entire literary universe that would grow into the Riftwar Cycle, spanning over 30 novels and several generations of characters. His work blends the grandeur of classic high fantasy with the pacing and clarity of a born storyteller. While his contemporaries often leaned into lyrical abstraction or moral ambiguity, Feist kept his stories grounded in emotion and character. Readers returned not just for the epic wars and dimensional rifts, but for the friendships, betrayals, and choices that shaped them.

Born in Los Angeles in 1945 and raised in Southern California, Feist’s path to writing wasn’t paved with early literary ambitions. He studied communication arts and took an interest in fantasy almost by accident, sparked more by his participation in world-building games than by a formal desire to become a novelist. That informal start gave his storytelling a natural, almost conversational quality—inviting rather than lofty, immersive without requiring a glossary.

The success of Magician and its sequels brought Feist a loyal global readership, especially in the UK and Europe, where his books often topped fantasy charts. But despite his commercial success, he’s remained refreshingly approachable, often crediting his readers and fellow gamers for shaping the world of Midkemia. “I didn’t invent the world alone,” he’s admitted in interviews. “It was something that came alive around a table with friends.”

Feist’s work continues to influence fantasy writers and game designers alike, proving that you don’t need dragons on every page to create magic—just a world worth caring about and characters who grow with it. In a literary landscape constantly seeking the next big saga, his Riftwar Cycle still feels timeless—because it never lost sight of the human stories at its core.

Whether you’re a newcomer to fantasy or someone who grew up with Pug, Tomas, and Arutha, diving into Feist’s universe is less like opening a book and more like returning to an old, familiar world—one where the stakes are high, the friendships run deep, and the magic still feels real.

Legends of the Riftwar

A part of the larger Riftwar Cycle of Raymond Feist, this series gives insight into events during key parts of the Riftwar, away from the main storyline.

These books were co-written with various authors.

Legends of the Riftwar consists of three books. The current recommended reading order for the series is provided below.

Main series The Riftwar Cycle

Honoured Enemy (Legends of the Riftwar #1)
★ 7.66 / 12
Murder in LaMut (Legends of the Riftwar #2)
★ 7.40 / 10
Jimmy the Hand (Legends of the Riftwar #3)
★ 6.64 / 11

Book Reviews

11/25/2007
Seregil of Rhiminee avatar
Seregil of Rhiminee
3707 books, 260 reviews, 15 posts
★★★★★★☆☆☆☆ 6 / 10

The Murder in LaMut is the second book of Legends of the Riftwar series. The Murder in LaMut is an entertaining fantasy book, but it's not as good as some of the other Midkemia books. This book book is a bit different kind of a Midkemia book, which is good. If you like Raymond E. Feist's books, you'll probably like this book.

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