Risingshadow has the honour of publishing a guest post by Steve Rodgers.
Information about Steve Rodgers:
At seventeen, Steve Rodgers built his first world using colored pens and poster paper as part of a D&D game, complete with intricate geography, long treatises on magic, and attended by players with scruffy beards and ponytails. Steve also began writing at that time—though in a completely different world than D&D, because the Players Handbook rules seemed too limiting for a novel.
Steve’s been writing all his life, but didn’t restart the novel until much later. He scrapped every word written at seventeen, keeping only some of the high level concepts to write the uber-novel “Morphat”. Morphat was then broken into two books—“City of Shards” and “In the Claws of the Indigen”, the first two novels of the Spellgiver series. These were passed through armies of beta readers, then honed until they finally, at long last, said what he wanted them to say.
Steve put down the books unpublished, and began writing SFF short stories, selling them to magazines like Compelling Science Fiction, Metaphorosis, Perihelion, and many others. After two years, Steve returned to the novels, passing them through a last caravan of beta readers, and then release: “City of Shards” came out on April 1, and “In the Claws of the Indigen” came out on May 1. He is currently working Spellgiver book 3, “Secrets of the Land.”
In the gang-ridden Wormpile District, 16-year-old Larin shouts nonsense words into the decaying alleyways, a magical tourette’s syndrome that has brought him grief from every neighborhood thug. Protected from the worst beatings by his drug-addicted warrior-uncle, Larin’s life is one of loneliness, trapped in his uncle’s four block safe zone where no gang member dares tread. But when he learns his words have marked him as servant to Lord of Demons, things go from bad to worse. For that phrase has shoved him into the middle of an ancient war between his Master and the Six-Legged gods, both of whom regard humanity as mere playthings.
With his home facing threats from every direction, Larin will have to tread the narrow path between two evils, his only allies his drug-addicted uncle, a permanently drunk priestess, and a high-born wizardress who must hold her nose and work with the street rabble she despises. For as bad as Larin's Master is, refusing to follow him will only plunge his empire into a greater darkness—an abyss so deep, it will turn mankind’s soul to ash.