In this sardonically funny gem of speculative fiction, Philip K. Dick creates a novel that manages to be simultaneously unpredictable and perversely logical.
Poor Pete Garden has just lost Berkeley. He's also lost his wife, but he'll get a new one as soon as he rolls a three. It's all part of the rules of Bluff, the game that's become a blinding obsession for the last inhabitants of the planet Earth. But the rules are about to change – drastically and terminally – because Pete Garden will be playing his next game against an opponent who isn't even human, for stakes that are a lot higher than Berkeley.
Philip Kindred Dick (1928–1982) was an American novelist and short story writer whose published work during his lifetime was almost entirely in the science fiction genre. Dick explored sociological, political and metaphysical themes in novels dominated by monopolistic corporations, authoritarian governments, and altered states. In his later works, Dick's thematic focus strongly reflected his personal interest in metaphysics and theology. He often drew upon his own life experiences and addressed the nature of drug use, paranoia and schizophrenia, and transcendental experiences in novels such as A Scanner Darkly.
The novel The Man in the High Castle bridged the genres of alternate history and science fiction, earning Dick ... (more)