Miracle Workers (Star Trek: S.C.E. #2) - Keith R. A. DeCandido, David Mack, Kevin Dilmore, Dayton Ward N/A

STARFLEET CORPS OF ENGINEERS

Their motto: Have tech, will travel

Need to build a subspace accelerator while under attack by a deadly local predator? Need to rescue a starship from interphase without getting trapped there yourself? Call in the Starfleet Corps of Engineers team, specifically the crack team from the U.S.S. da Vinci. Under the guidance of Captain David Gold and his first officer, former Starship Enterprise engineer Commander Sonya Gomez, the crew of the da Vinci can construct six impossible things before breakfast.

Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. crew put their lives on the line to rescue a space station from catastrophe, and face off against a deadly alien race of technology thieves with the aid of Lieutenant Nog from Space Station Deep Space 9.

Contents:

  • Interphase, Book Two by Dayton Ward and Kevin Dilmore
  • Cold Fusion by Keith R. A. DeCandido
  • Invincible by Keith R. A. DeCandido and David Mack
  • Star Trek: S.C.E. Minipedia (essay by Keith R. A. DeCandido)

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Release date 2002
Details updated August 17, 2022

Star Trek: S.C.E. :: Series

Series contains 13 primary works and has 13 total works.

Star Trek: Starfleet Corps of Engineers.

Main series Star Trek

Have Tech, Will Travel (Star Trek: S.C.E. #1) N/A
Miracle Workers (Star Trek: S.C.E. #2) N/A
Some Assembly Required (Star Trek: S.C.E. #3) N/A
No Surrender (Star Trek: S.C.E. #4) N/A
Foundations (Star Trek: S.C.E. #5) N/A
Wildfire (Star Trek: S.C.E. #6) N/A
Breakdowns (Star Trek: S.C.E. #7) N/A
Aftermath (Star Trek: S.C.E. #8) N/A
Grand Designs (Star Trek: S.C.E. #9) N/A
Creative Couplings (Star Trek: S.C.E. #10) N/A
Wounds (Star Trek: S.C.E. #11) N/A
Out of the Cocoon (Star Trek: S.C.E. #12) N/A
What's Past (Star Trek: S.C.E. #13) N/A