
In the cold darkness of space, the tyranids travel from world to world, consuming all in a futile attempt to slake their hunger for bio-matter. Lying directly in their path is the industrial planet Tarsis Ultra, where Captain Uriel Ventris and the Ultramarines stand shoulder to shoulder with brother Marines from the Mortifactors Chapter. Uriel must accept the barbaric traditions of his allies and act against the ancient tactics laid down in the holy Codex Astartes in order to destroy the alien menace!
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Graham McNeill
After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (and a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south in 2000 to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. As well as all this, he was involved in running