Sigmar, the first Emperor, is a god amongst men, a peerless leader and an unbreakable warrior. Having defeated the Chaos invasion of Middenheim, the Empire knows a measure of peace. But in the vast deserts of Nehekhara, another empire is rising. Nagash, the most feared of necromancers, is determined to claim dominance over the Old World, crushing all before him with an unstoppable and nightmarish army. Legions of unnatural creatures swarm the Empire. Sigmar must defend the lands of the living from the hordes of the dead and prevent Nagash's terrible vision of power coming true.
After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (and a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south in 2000 to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. As well as all this, he was involved in running