Thief's Covenant
Once she was Adrienne Satti. An orphan of Davillon, she had somehow escaped destitution and climbed to the ranks of the city's aristocracy in a rags-to-riches story straight from an ancient fairy tale. Until one horrid night, when a conspiracy of forces — human and other — stole it all away in a flurry of blood and murder.
Today she is Widdershins, a thief making her way through Davillon's underbelly with a sharp blade, a sharper wit, and the mystical aid of Olgun, a foreign god with no other worshippers but Widdershins herself. It's not a great life, certainly nothing compared to the one she once had, but it's hers.
But now, in the midst of Davillon's political turmoil, an array of hands are once again rising up against her, prepared to tear down all that she's built. The City Guard wants her in prison. Members of her own Guild want her dead. And something horrid, something dark, something ancient is reaching out for her, a past that refuses to let her go. Widdershins and Olgun are going to find answers, and justice, for what happened to her — but only if those who almost destroyed her in those years gone by don't finish the job first.
Ari Marmell
Ari Marmell is a fantasy writer with novels and short stories published through Spectra (Random House), Pyr, Wizards of the Coast, and others. He is the author of role-playing game materials for Dungeons & Dragons and the World of Darkness line, as well as the tie-in novel to the hit video game Darksiders. He lives in Austin, Texas with his wife, George.
Widdershins Adventures
A teenage thief and her partner, an invisible minor god who lives in her head, battle against the might of monsters and the machinations of men in a French-flavored fantasy world.
Widdershins Adventures consists of three books. The current recommended reading order for the series is provided below.