The Outcast DeadGraham McNeill
science fiction > military science fiction
The galaxy is burning. The Emperor’s loyal primarchs prepare to do battle with Warmaster Horus and his turncoat Legions on the black sand of Isstvan. Such dark times herald new and yet more terrible things still to come, and when Astropath Kai Zulane unwittingly learns a secret that threatens to tip the balance of the war, he is forced to flee for his life.
Alongside a mysterious band of renegades, he plunges into the deadly underworld of Terra itself, hunted like a criminal by those he once trusted. In the face of betrayal, Kai must decide where his own loyalties lie and whether some truths should be buried forever.
After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (and a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south in 2000 to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. As well as all this, he was involved in running