A creature of the other world, an unnatural entity bent on chaos and carnage, has come to stalk the nighttime streets of the Galicien city of Davillon. There's never a good time for murder and panic, but for a community already in the midst of its own inner turmoil, this couldn't possibly have come at a worse one.
Not for Davillon, and not for a young thief who calls herself Widdershins.
It's been over half a year since the brutal murder of Archbishop William de Laurent during his pilgrimage to Davillon. And in all that time, Widdershins has truly tried her best. She's tried to take care of Genevieve's tavern and tried to make a semihonest living in a city slowly stagnating under the weight of an angry and disapproving Church. She's tried to keep out of trouble, away from the attentions of the Davillon Guard and above the secrets and schemes of the city's new bishop.
But she's in way over her head, with no idea which way to turn. The Guard doesn't trust her. The Church doesn't trust her. Her own Thieves' Guild doesn't trust her.
Too bad for everyone, then, that she and her personal god, Olgun, may be their only real weapon against a new evil like nothing the city has ever seen.
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Ari Marmell is a fantasy writer with novels and short stories published through Spectra (Random House), Pyr, Wizards of the Coast, and others. He is the author of role-playing game materials for Dungeons & Dragons and the World of Darkness line, as well as the tie-in novel to the hit video game Darksiders. He lives in Austin, Texas with his wife, George.