Legend tells of a foolhardy expedition, led by the radical Magos Telok, which ventured out into the unknown space beyond the Halo Worlds in search of the ‘Breath of the Gods’ – an arcane device with the power to unmake and reshape the very stars themselves. Thousands of years later, the ambitious Lexell Kotov musters his Adeptus Mechanicus Explorator fleet and sets out to follow in mad old Telok’s footsteps.
With the might of the Imperial Guard and the Space Marines to augment his own forces, he searches for the hidden clues which will lead him to greatest power that the galaxy has ever known. But who knows what ancient perils may yet lie outside the Imperium and the dominion of mankind?
After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (and a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south in 2000 to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. As well as all this, he was involved in running