Zero Sum Game (Star Trek: Typhon Pact #1) - David Mack

A spy for the Typhon Pact — a new political rival of the Federation — steals the plans for Starfleet’s newest technological advance: the slipstream drive. To stop the Typhon Pact from unlocking the drive’s secrets, Starfleet Intelligence recruits a pair of genetically enhanced agents: Dr. Julian Bashir, of station Deep Space 9, and Sarina Douglas, a woman whose talents Bashir helped bring to fruition, and whom Bashir thinks of as his long-lost true love.

Bashir and Douglas are sent to infiltrate the mysterious species known as the Breen, find the hidden slipstream project, and destroy it. Meanwhile, light-years away, Captain Ezri Dax and her crew on the U.S.S. Aventine play a dangerous game of cat and mouse with a Typhon Pact fleet that stands between them and the safe retrieval of Bashir and Douglas from hostile territory.

Rate this book

Release date: 2010
Genres: science fictionspace opera
Tags: star trek
Updated: January 27, 2013

Star Trek: Typhon Pact :: Series

Belongs to the series Star Trek

Zero Sum Game (Star Trek: Typhon Pact #1)
Seize the Fire (Star Trek: Typhon Pact #2)
Rough Beasts of Empire (Star Trek: Typhon Pact #3)
Paths of Disharmony (Star Trek: Typhon Pact #4)
Plagues of Night (Star Trek: Typhon Pact #5)
Raise the Dawn (Star Trek: Typhon Pact #6)
Brinkmanship (Star Trek: Typhon Pact #7)