This third YA novel starring the young thief Widdershins combines the
angst and vulnerability of any teenage girl with the high action of the
best fantasy adventures.
It's been six months since
Widdershins and her own "personal god" Olgun fled the city of Davillon.
During their travels, Widdershins unwittingly discovers that a noble
house is preparing to move against the last surviving bastion of the
Delacroix family. Determined to help the distant relatives of her
deceased adopted father, Alexandre Delacroix, she travels to a small
town at the edge of the nation.
There, she works at unraveling a plot involving this rival house and a local criminal organization, all while under intense suspicion from the very people she's trying to rescue. Along the way she'll have to deal with a traitor inside the Delacroix family, a mad alchemist, and an infatuated young nobleman who won't take no for an answer.
Start a new discussion about this book | Show all topics |
Ari Marmell is a fantasy writer with novels and short stories published through Spectra (Random House), Pyr, Wizards of the Coast, and others. He is the author of role-playing game materials for Dungeons & Dragons and the World of Darkness line, as well as the tie-in novel to the hit video game Darksiders. He lives in Austin, Texas with his wife, George.