A new novel in the fantasy world of the bestselling successor to the Dungeons & Dragons tabletop role playing game.
In the the tradition of Fafhrd and the Gray Mouser (if one were a talking magical sword) Rodrick and his blade Hrym are accomplished con artists and occasional adventurers — as long as it means easy money. When they get called to the court of an exotic southern island, they become pawns in a dangerous game of political intrigue. The only way to survive is to locate and "liberate" a legendary artifact.
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