The Dark Waters Trilogy, Book 1.
It is the roaring twenties - a time of jazz, gin, and g-men. But a shocking murder has upset the tranquility of Arkham, Massachusetts. When the mutilated body of a student is found on the grounds of Miskatonic University, the baffled authorities struggle to determine who - or what - is responsible. When two more students go missing, is it the work of the same killer, or something much darker? While a Miskatonic professor seeks answers in the ramblings of an insane former colleague, nightmares of a terrifying sunken city plague his most gifted student. Meanwhile, a down-on-his-luck reporter trawls the dark underbelly of the town for clues, while a bootlegger escapes a deal gone horribly wrong in possession of a strange, otherworldly device. Now, these unlikely investigators must come together to face horrors beyond comprehension, as they seek answers to a mystery that threatens to destroy all they hold dear Ghouls of the Miskatonic is the first novel in The Dark Waters Trilogy by New York Times bestselling author Graham McNeill.
After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (and a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south in 2000 to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. As well as all this, he was involved in running