Seventeen-year-old Duncan Greenfire is alive. Three hours ago, he was chained to the rocks and submerged as the incoming tide washed over his head. Now the waters are receding and Duncan's continued survival has completed his initiation as a Sea Wolf.
It is the 167th year of the Dark Age. The Sea Wolves and their Eastron kin can break the glass and step into the void, slipping from the real world and reappearing wherever they wish. Wielding their power, they conquered the native Pure Ones and established their own Kingdom.
The Sea Wolves glorify in piracy and slaughter. Their rule is absolute, but young Duncan Greenfire and duellist Adeline Brand will discover a conspiracy to end their dominion, a conspiracy to shatter the glass that separates the worlds of Form and Void and unleash a primeval chaos across the world.
A. J. Smith has been writing stories set in the lands of The Long War since he was at university. Defining the world and adding detail became an excellent distraction from his degree (which was in psychology, philosophy and sociology) and has remained equally distracting ever since. Interestingly, the maps came first, and then the world and its characters began to take shape in the writing.
Since graduating, Tony has been working with troubled children in a high school in Luton and has had various articles related to counselling and youth work published. Fantasy fiction has always been his own version of therapy and a place where he can make up what happens next rather than waiting for the real world to decide.