The Gods are dead. The world is broken.
The old Gods have fought themselves to extinction, their remains scattered across the battleground of a fractured land, where monsters roam and humans are most definitely not the apex predator.
From the ashes of this cataclysm a new world must be forged, territories carved out and ruled over by new Jarls, petty kings and queens, all hungry for power. No matter what the cost.
And there is power to be found within the remains of the gods – their bones, their weapons and jewels, and their off-spring. The half-breed children of Gods and humans, gifted with powers that make them a fearsome enemy – and a desirable prize.
Mercenary bands form, hired to search out these relics, remains and God-children, competing against one another for the most powerful, seeking to sell them to the highest bidder. Power doesn’t come cheap.