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  • Morlac: The Quest of the Green Magician

Morlac: The Quest of the Green Magician

by Gary Alan Ruse
Morlac: The Quest of the Green Magician by Gary Alan Ruse
Unrated

First published by Signet/New American Library in the late summer of 1986, MORLAC is an original epic fantasy novel, a sword and sorcery adventure with plenty of action, humor, and romance.

The book is comprised of a series of connected adventures. Morlac, searching for his own identity as well as for the sorcerer who abandoned him, encounters many exotic lands and dangers.

Set on a planet like Earth's barbarian past, yet different, it's a new world, a new mythology, a new set of empires, cities, peoples, and possibilities.

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The title character, Morlac, has been conjured by magick from the soul of a dead warrior and the living flesh of a large sea turtle. Transformed as a human, with the physical appearance and know-how of the warrior whose soul he shares, Morlac has been created to lead a small army of similar beings in defense of the Green Magician's domain. His magicked sword, "Shark" seems to have a will of its own, and his shield has been cruelly fashioned by the sorcerer from the very shell which once protected his back. Tormented by conflicting memories, Morlac is at war against his own nature as much as the multitude of enemies he faces in his homeland and beyond.

"Sordros," the Green Magician, a dark sorceror who uses magick to rule his small kingdom by the sea. Linked to the sea god Tritus, he has created a small army of "transmutants," sea creatures transformed into human warriors, to protect himself, his castle, his land and his people against an anticipated invasion from the North Kingdom's leader, L'Dron Kerr. Sordros is ruthless and unforgiving.

Morlac makes other friends, and enemies, along the way, and is involved in a romantic triangle with the Green Magician's daughter, Kadrana, as appealing as she is dangerous, and she is dangerous in the extreme. Kadrana, who is not truly Sordros's daughter but has an origin similar to that of Morlac, had taken as a lover the Captain of the Guard, Calrom, who had been killed in an earlier skirmish with the North Kingdom, but whose memories and fighting skills have been merged into the being who is now Morlac. Kadrana can work magick of her own, but her powers are not as great as those of Sordros.

The other part of the romantic triangle is Glendauna, a young woman Morlac later encounters who is a Durkesh Warrior, a brave fighter, yet who is also vulnerable and troubled by her own dark secrets. A daughter of noble heritage in an Eastern Kingdom, adopted by the roving gypsy-like Durkesh tribe after her family was killed by villagers in an uprising, Glendauna seeks to learn the truth about her past and to gain freedom from the White Wolf spell that haunts her.

As he seeks the sorcerer who holds his destiny, Morlac gradually begins to accept himself for who and what he is.  But he must fight enemies both human and supernatural in his ongoing quest.

Morlac and Broct discover to their dismay that although the enigmatic Baron Kumil is taking them, Glendauna and Broct's new found love Rila T'Faen across the Mid-Nordian Sea to the Phaedrocian colony of Neuphendurum in their quest to find Sordros, the Baron himself is a dark sorceror of the highest order and his plush galley is rowed by a crew of zombies. The Baron's special skills have been recruited by the leader of Neuphendurum, to be used in an all-out war against the people of the empire to the south, N'Bikcumboro.

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Fantasy
Release date: 1986

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More books by Gary Alan Ruse

Death Hunt on a Dying Planet
Unrated
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