The Seventh Tower · #3

Aenir

Garth Nix

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The dreamworld Aenir is not a safe place. One wrong step can lead to danger, entrapment... or death.

Tal and Milla must fight their way through this shifting landscape. They are searching for the Codex, a strange and magical object that will decide the fate of their worlds. Many creatures stand in their way – from the cloud-flesh Storm Shepherds to a swarm of venomous Waspwyrms to a horrifying figure named Hazror.

Tal and Milla cannot leave Aenir without the Codex. But finding it might endanger them more than they’ve ever dreamed...

Published
2001
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Author

Garth Nix

In Garth Nix’s worlds, the dead rarely stay quiet, magic obeys ancient and perilous rules, and courage often looks like a teenager holding a bell, a sword, and the weight of two realms. Best known for the Old Kingdom series, Nix has carved out a space in fantasy literature that hums with mythic resonance and emotional depth—where necromancers clash with free magic creatures and heroines face destiny with grit rather than grandeur. Born in Melbourne, Australia, Nix grew up in Canberra, absorbing stories that blurred the line between the ordinary and the extraordinary. He worked in bookstores, publishing, and even the Australian Army Reserve…