Dungeons & Dragons · #6

Treachery's Wake

T. H. Lain

A ship lies wrecked on an ice-bound coast. Desperate to recover a magic item from its cargo, a wizard enlists the help of the Thieves' Guild. They soon discover that the shipwreck was no accident. The artifact's trail leads to frozen wilderness, savage brigands, and foes that no one expected.

Published
2003
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