Edited by George R.R. Martin.
30 years later, the victims of the gene-altering "Wild Cards" virus
face a new nightmare. From the far reaches of space comes The Swarm, a
deadly menace that could very will destroy the planet. Aces and Jokers
must form an uneasy alliance and prepare for a battle they must not
lose. When a group of SF's most imaginative writers discovered they
shared a secret love of the larger-than-life heroes of the four-colour
comics and Saturday matinee serials, they gave each other a challenge:
What would our world be like if these superhuman heroes and villains
had been real flesh-and-blood men and women who lived through this
century's most turbulent history?
In WILD CARDS 2, the year is 1970.
The place is New York City, home of Aces High, the glamourous lounge
atop the Empire State Building, and Jokertown, the squalid residence of
the city's underclass. The victims of the Wild Card Virus are no longer
new and strange, but neither are they accepted by a world that still
fears them. But as the '80s dawn, all eyes are drwn to the skies, and
the Wild Cards may be the planet's only hope, as an abomination called
the Swarm arrives to threaten Earth.
Contents:
- Pennies from Hell by
Lewis Shiner
- Jube: One by
George R. R. Martin
- Unto the Sixth Generation: Prologue by
Walter Jon Williams
- Jube: Two by
George R. R. Martin
- Ashes to Ashes by
Roger Zelazny
- Unto the Sixth Generation: Part One by
Walter Jon Williams
- Unto the Sixth Generation: Part Two by
Walter Jon Williams
- Jube: Three by
George R. R. Martin
- If Looks Could Kill by
Walton Simons
- Jube: Four by
George R. R. Martin
- Unto the Sixth Generation: Epilogue by
Walter Jon Williams
- Winter's Chill by
George R. R. Martin
- Jube: Five by
George R. R. Martin
- Relative Difficulties by
Melinda M. Snodgrass
- With a Little Help From His Friends by
Victor Milán
- Jube: Six by
George R. R. Martin
- By Lost Ways by
Pat Cadigan
- Mr. Koyama's Comet by
Walter Jon Williams
- Half Past Dead by
John J. Miller
- Jube: Seven by
George R. R. Martin