Born to protect the world - or possibly blow it up!

When Grandma X is put out of action by an accident that may or not have been caused by The Evil, it's up to Jack and Jaide Shield to help their father recover a lost Golden Card from Portland's strangest landmark: The Rourke Castle.

Negotiating secret passages, talking parrots and animated suits of armour is all in a day's work for the troubletwisters, whose Gifts are steadily coming under control. But agents for The Evil are everywhere, including one apparently masquerading as an old and trusted friend.

Published
May 3, 2013
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Author

Garth Nix

In Garth Nix’s worlds, the dead rarely stay quiet, magic obeys ancient and perilous rules, and courage often looks like a teenager holding a bell, a sword, and the weight of two realms. Best known for the Old Kingdom series, Nix has carved out a space in fantasy literature that hums with mythic resonance and emotional depth—where necromancers clash with free magic creatures and heroines face destiny with grit rather than grandeur. Born in Melbourne, Australia, Nix grew up in Canberra, absorbing stories that blurred the line between the ordinary and the extraordinary. He worked in bookstores, publishing, and even the Australian Army Reserve…