Do you like war games? Can you believe playing pieces might come alive? Adventure is the keynote offered in this scientific fantasy where the imaginary becomes real.

Six road companions travel under a wizard's geas to encounter and destroy unknown evil. Descriptive delineation, action and special powers hold the identifying reader in the company of elf Ingrge, bard Wymarc, cleric Deav Dyne, swordsman Milo Jagan, lizardman Gulth, pseudo-dragon Afreeta, berserker Naile Fangtooth, and battlemaid Yevele.

Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas.

"A good book for anyone who can experience this strong pull of fantasy." – Signal (International Reading Association)

"Fantasy lovers will relish Norton's latest." – A.L.L. Booklist

Published
1978
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