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  • Ghosts of Ascalon

Ghosts of Ascalon

Guild Wars
by Matt Forbeck, Jeff Grubb
Ghosts of Ascalon (Guild Wars) by Matt Forbeck, Jeff Grubb
Unrated

250 years ago, Ascalon burned...

Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword — the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm... forever. The once mighty kingdom became a haunted shadow of its former glory.

Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.

Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr — but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!

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FantasyEpic FantasyHigh Fantasy
Release date: January 2010

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Matt Forbeck

Matt Forbeck has worked full-time on fiction and games since 1989. Frankly, he is a creative machine, and thus utterly perfect for Angry Robot. His many publishers include Adams Media, AEG, Atari, Boom! Studios, Atlas Games, Del Rey, Games Workshop, Green Ronin, High Voltage Studios, Human Head Studios, IDW, Image Comics, Mattel, Pinnacle Entertainment Group, Playmates Toys, Simon & Schuster, Ubisoft, Wizards of the Coast, and WizKids. He has written novels, comic books, short stories, non-fiction (including the acclaimed Marvel Encyclopedia), magazine articles and computer game scripts. He has designed collectible card games, roleplaying games, miniatures and board games. His work has been published in at least a dozen different languages.

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Matt is a proud member of the Alliterates writers group, the International Association of Media Tie-In Writers, and the International Game Developers Association. He lives in Beloit, Wisconsin, USA, with his wife Ann and their children: Marty, and the quadruplets: Pat, Nick, Ken and Helen. (And there's a whole other story.)

Guild Wars

Guild Wars consists of 3 total books. The current recommended reading order for the series is provided below.

Ghosts of Ascalon (Guild Wars)
Unrated
Edge of Destiny (Guild Wars)
Unrated
Sea of Sorrows (Guild Wars)
Unrated


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