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Going Rogue
About the book

Going Rogue

Adventuring is a costly affair, and while the tolls are often paid in blood, gold can drain away just as quickly. The party’s trek out of Solium and across the lands of Alcatham has left them with only a handful of gold between them. Fortunately, they have drawn near Camnarael, Alcatham’s capital, where all manner of quests--and rewards--await.

But all is not as expected in the capital. Unusual occurrences have been happening throughout Camnarael: figures in the shadows making unsavory bargains, attackers harassing innocent parishioners, and adventurers from all over the land gathering to partake in a Grand Quest offered by the royal family. Most curious of all are the rumors that speak of a strange artifact serving as the reward for this rare and legendary quest... an artifact that sounds just a bit too familiar to the former NPCs.

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Drew Hayes

In the wild, often absurd corners of genre fiction, few voices strike the balance between sharp wit and sincere heart quite like Drew Hayes. Whether he’s sending up the tropes of superhero sagas in Super Powereds, crafting morally flexible adventuring parties in NPCs, or guiding reluctant vampire accountants through…

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