The Realms · #3
Killing Time
What the Hell Happened to Lex?
All Lex wanted was to help his good buddy Gryph find his sister and maybe save the world along the way. But everything goes wrong from the start when Lex gets separated from Gryph during their transfer into the Realms. Lost, alone, and forced to live the same day over and over, Lex must defeat the agent of a despotic god, uncover hidden truths about himself, and find his way back to his friend. If he fails the Realms face destruction.
Killing Time is a side quest novel that bridges the gap between The Realms Book One: Barrow King and the The Realms Book Two: The Lost City. It is a tale of adventure, mayhem, and loyalty, filled with crazy action, way too much stupidity and tons of laughs.
The series
In The Realms, the lines between myth and reality blur, pulling readers into a world where ancient legends meet modern adventures. The series unfolds in a universe where players navigate both the grandeur of epic quests and the gritty, personal stakes of characters who must grow and adapt within a gamified landscape. From the very first pages, it’s clear that The Realms is not just a place—it’s a journey, one where every choice is consequential, and every step taken builds toward something far greater than the characters ever imagined.
Read full series description
The heart of the series lies in its rich world-building. The landscapes of The Realms are vast and varied, stretching from the towering peaks of legendary mountains to the shadowed depths of forgotten dungeons. But it’s not just the setting that draws readers in—it’s the deep, evolving stories of the people who inhabit this world. With a mix of humor, grit, and high-stakes drama, the characters are as multifaceted as the universe they live in. Each one must grapple with their own flaws, strengths, and ambitions, making their journeys feel both heroic and heartbreakingly human.
At the core of the saga is a unique blend of traditional fantasy and LitRPG elements, creating a story that appeals to both fantasy enthusiasts and fans of gaming culture. The characters evolve in ways that feel true to their personal arcs, and the world around them shifts based on their decisions, making for a deeply immersive experience. Whether it's the strategic battles, the exploration of ancient mysteries, or the forging of unexpected alliances, the stakes are always high, and the payoff is just as thrilling.
The Realms isn't just a world—it’s a reflection of the very essence of adventure, where every hero must face both external threats and the turmoil within themselves. It's a place where myths come to life, and every corner holds the promise of the unknown. As readers journey through the pages, they'll find that this series is more than just a story—it’s a world that’s as boundless as the imagination itself, leaving them eager to return for every new twist, turn, and challenge that awaits.
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