Palace

Katharine Kerr, Mark Kreighbaum

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A Novel of the Pinch

Vi-Kata, the deadliest assasin in the Pinch, has been hired to murder two seemingly unconnected humans in the Pleasure Sect. Vida, an unmarked girl living in an up-market brothel, The Close, and Arno, heir to the head of the Cyberguild – overseers of the virtual reality computer network, the Map.

But as Vi-Kata attempts to fulfil his contract, his task is about to become more difficult, For Arno, the most talented of the Cyberguild apprentices, has dropped out of the guild and disappeared. And if the secret of Vida's heritage proves to be true, the current First Citizen, Karlo Peronida, could find her very useful. His plans would put her out of Vi-Kata's reach behind the secure walls of the Centre Sect.

And on the Map, Arno's cousin, Rico, comes across a powerful and appalling entity that is obliterating large areas of the network. Who or what lies behind this is unclear, but if it continues the consequences are too horrifying to imagine...

Published
1996
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Author

Katharine Kerr

In the realm of epic fantasy, few names echo with the same fierce clarity as Katharine Kerr. Best known for her immersive Deverry Cycle, Kerr didn’t just create a world—she wove a tapestry of time, memory, and reincarnation that spanned centuries, yet remained achingly intimate. Her stories pulse with Celtic inspiration, layered timelines, and flawed, deeply human characters who evolve across lives and generations. But Kerr’s journey to fantasy legend wasn’t charted from childhood. Born in Cleveland, Ohio, she was more interested in jazz and science fiction than medieval swords and sorcery. It wasn’t until she moved to the San Francisco Bay…