Antecedents' Assembly
Zander led his crew through the first-ever mecha tournament, sweeping the top spot in every event. That catapulted Zander, his crew, and Fractured Dreams into becoming household names on MX Hub, but it also generated some bad blood with people who didn’t like the way Zander did things.
It also saw the bookie, Trenton, refusing to pay them; he wasn’t about to let them bankrupt him. However, Trenton made a fatal mistake when he kidnapped one of the new mecha pilots under Zander’s banner, and the ensuing conflict left Trenton and his flunkies dead. Zander was arrested, but his lawyer— courtesy of Lavella— had him free in a few hours.
If that wasn’t enough, the Terran delegates arrived. They met with Zander twice, and Zander wasn’t buying what they wanted to sell him. His warning to them about respecting the “Cult of the Spork” fell on deaf ears. When the Terrans were accosted over their lack of respect for the Antecedents, it started a brawl. That, along with Trenton’s death, turned public opinion firmly against Zander.
The bad news wasn’t done there, though, as an even bigger event came to the forefront. A level-five containment breach by the Entoma had them landing behemoths on a dozen worlds, and in a few cases, two or even three behemoths were sent per world.
With Dreams out of commission because of upgrades, Zander and his pilots were given over to the Assembled Fist to help with the breach. Zander had to prove to Nato, the lead pilot of the ship, that he was the best option to lead them into what everyone saw as a death mission. After claiming the lead pilot position, Zander still had to prove himself to the captain and mecha tech, but even they eventually understood why he’d taken over.
When the mission ended, two of the thirty pilots on Assembled Fist had died; the rest were alive, making a first in Assembly history. Zander was told he’d be called in front of the Galactic Assembly to explain how he’d managed what he had, but that would come after a stop back at MX Hub.
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Daniel Schinhofen
Daniel Schinhofen is an author whose passion for storytelling shines through in every book he writes. Best known for his gripping LitRPG and science fiction works, Schinhofen has carved out a space for himself with stories that transport readers into fantastical worlds filled with action, complex characters, and intriguing dilemmas. He has a knack for blending gaming elements with traditional fantasy, creating immersive environments that resonate with fans of both genres.
A self-described "gamer at heart," Schinhofen draws from his experiences in gaming to craft stories that feel familiar yet full of fresh surprises. His novels often feature characters who find themselves thrust into virtual or otherworldly environments where they must adapt, grow, and navigate the challenges of their new reality. Through these stories, Schinhofen explores themes of personal growth, the quest for power, and the impact of choices in a world that often seems controlled by unseen forces.
Antecedents' Legacy
In a universe where interstellar war is waged not just with weapons, but with legacy, loyalty, and hard-won trust, Antecedents' Legacy carves its own path through the stars. This isn’t your typical spacefaring adventure—it’s a story rooted in survival, transformation, and the quiet resilience of a man displaced from everything he knew. When Zander Greaves, a combat-hardened contractor from Earth, is pulled into a parallel galaxy by a freak quantum incident, he doesn’t find glory. He finds blood, betrayal, and a world that expects him to die quietly. Instead, he adapts.
Antecedents' Legacy consists of six books and series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.

