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Ready Player One

Ready Player One #1 / 2 ✓
by Ernest Cline
Ready Player One (Ready Player One #1) by Ernest Cline
★ 8.60 / 61
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Locus Award nominee 2012, Tähtivaeltaja Award nominee 2013.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut — part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune — and remarkable power — to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved — that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt — among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life — and love — in the real world he’s always been so desperate to escape.

A world at stake.
A quest for the ultimate prize.
Are you ready?

“Completely fricking awesome... This book pleased every geeky bone in my geeky body. I felt like it was written just for me.” — Patrick Rothfuss

“A nerdgasm… imagine Dungeons and Dragons and an 80s video arcade made hot, sweet love, and their child was raised in Azeroth.” — John Scalzi

Amazon: Check Best Offer

Science Fiction
Release date: August 2011
Total user reviews (1)

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Ernest Cline

Ernest Cline

Ernest Cline’s name has become almost synonymous with the thrilling blend of 80s pop culture, futuristic technology, and an unapologetic love for video games. Born in the small town of Ashland, Ohio, Cline’s journey into writing was a mix of passion and serendipity. With a deep affection for sci-fi classics, arcade games, and the rich tapestry of 80s nostalgia, it’s no surprise that his breakthrough work, Ready Player One, would become an instant cultural touchstone.

Read more ...

Ready Player One catapulted Cline to fame, drawing readers into a dystopian future where virtual reality offers an escape from the hardships of real life. The novel’s protagonist, Wade Watts, embarks on a quest that’s equal parts adventure, puzzle-solving, and 80s trivia. But at its core, Cline’s tale is about more than just the game—it’s about identity, human connection, and the ways we navigate a world that often feels as disconnected as it is immersive. The novel became a bestseller and was later adapted into a film directed by Steven Spielberg, cementing its place in the hearts of both readers and moviegoers.

What makes Cline’s writing stand out isn’t just his ability to craft an unforgettable narrative but his unique ability to weave cultural references, technology, and the human experience into a story that resonates on multiple levels. His novels often blur the lines between past and future, celebrating retro nostalgia while addressing the pressing questions of our digital age. Whether through virtual worlds or post-apocalyptic settings, Cline creates universes that feel both familiar and completely new.

Before becoming a novelist, Cline had a career in screenwriting, which gave him the skills to craft stories that play out cinematically in readers’ minds. His second novel, Armada, followed in the same vein, offering a gripping tale of a young gamer caught in a battle against alien invaders. While Armada didn’t have the same cultural impact as Ready Player One, it showcased Cline’s knack for combining science fiction with adventure in a way that keeps readers hooked.

Ernest Cline’s impact extends beyond just books. His exploration of virtual reality, gaming, and the influence of digital culture has made him a voice in conversations about the future of technology and entertainment. Whether discussing how gaming has shaped our world or how nostalgia can fuel creativity, Cline’s work invites readers to reflect on where we’re headed—and how the past still has a hold on our future.

Though he’s only written a handful of books so far, Cline’s blend of futuristic fiction and nostalgic homage makes him a defining voice in modern science fiction. His works are a testament to the power of imagination, a reminder that while technology may change, the need for human connection remains timeless.

Ready Player One

Ready Player One consists of two books — considered a complete series. The current recommended reading order for the series is provided below.

Ready Player One (Ready Player One #1)
★ 8.60 / 61
Ready Player Two (Ready Player One #2)
★ 6.50 / 2

Book Reviews

09/03/2020
Jackson avatar
Jackson
3 books, 3 reviews
★★★★★★★★★★ 10 / 10

I really liked this book. Ernest Cline managed to build a post-apocalyptic world that actually felt new, rather than just a re-do of an old idea. Cline managed to hook me from the start and I felt like I was following along the clues with him. But, whatever you do, do not watch the movie. It didn't do the book any favours, just sayin'.

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