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  • R. A. Salvatore
  • Forgotten Realms: The Sundering
  • The Companions

The Companions

Forgotten Realms: The Sundering #1 / 6
by R. A. Salvatore
The Companions (Forgotten Realms: The Sundering #1) by R. A. Salvatore
★ 7.46 / 13
12314546172849110

This latest installment in New York Times best-selling author R.A. Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms.

As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life - the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin.

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FantasyDungeons and DragonsForgotten Realms
Release date: August 6, 2013
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R. A. Salvatore

R. A. Salvatore

In a genre known for sprawling maps and ancient prophecies, R. A. Salvatore carved his legacy not just through epic battles, but by giving his heroes a soul.

Long before fantasy became mainstream, Salvatore introduced readers to Drizzt Do’Urden—a dark elf torn between the violent culture he was born into and the moral code he chose to follow. This inner struggle, threaded through fast-paced combat and sweeping world-building, struck a nerve. Drizzt wasn’t just another sword-wielding adventurer; he was a philosophical outsider in a genre that rarely stopped to ask why.

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Raised in Massachusetts, Salvatore didn’t grow up dreaming of dragons—his love of storytelling bloomed later, sparked by a battered copy of The Lord of the Rings during a snowstorm. From there, he wrote with the urgency of someone discovering a new language. His early jobs, from warehouse worker to bouncer, taught him about grit and consequence, lessons that quietly shape his fiction. You can feel it in every clash of blades and moment of quiet doubt.

Though best known for his work in the Forgotten Realms, Salvatore has built original worlds as well—like the DemonWars Saga, where magic and mortality are deeply entwined. His stories explore what it means to choose your path, even when the world expects you to follow another. That moral complexity, paired with some of the most kinetic fight scenes in modern fantasy, has earned him a fiercely loyal readership.

He once said, “It’s not the sword, it’s the hand that wields it.” That philosophy echoes through all his work—reminding readers that even in a world of monsters and magic, the hardest battles are often internal.

Forgotten Realms: The Sundering

Forgotten Realms: The Sundering consists of six books. The current recommended reading order for the series is provided below.

Main series Forgotten Realms

The Companions (Forgotten Realms: The Sundering #1)
★ 7.46 / 13
The Godborn (Forgotten Realms: The Sundering #2)
★ 8.66 / 6
The Adversary (Forgotten Realms: The Sundering #3)
★ 8.00 / 4
The Reaver (Forgotten Realms: The Sundering #4)
★ 8.26 / 4
The Sentinel (Forgotten Realms: The Sundering #5)
★ 7.80 / 5
The Herald (Forgotten Realms: The Sundering #6)
★ 8.00 / 1

Reviews and Comments

09/18/2013
Bob Milne avatar
Bob Milne
34 books, 34 reviews
★★★★☆☆☆☆☆☆ 4 / 10

It's been a very long time since I last read a Drizzt Do'Urden novel, much less anything set in the Forgotten Realms, so I was excited about the opportunity to reacquaint myself with R.A. Salvatore's heroic dark elf and find out how his companions fared. Sadly, I should have either saved myself the trouble, or taken the time to investigate what The Sundering is all about. Basically, The Sundering is the story of giant reboot, designed to shoehorn existing characters and settings into a 'simplified' set of 5th edition rules, to be dubbed D&D Next. The Companions is the first book of that reboot. I don't like reboots. As the story begins, Drizzt's friends (all of whom are deceased), find themselves reincarnated, with all of their memories intact, and a shared purpose to meet again and resume their companionship. Um, yeah. Silliness aside, the resurrection of Wulfgar is probably the last thing I remember of Forgotten Realms, and that mistake is a large part of what caused me to drift away. So, to multiply that mistake with the likes of Regis, Cattie-brie, and Bruenor, is to ensure the series gets off to a rocky start. It felt like a Terry Goodkind-like attempt to artifically extend a series, except he does it by taking away powers and memories, whereas Salvatore does it by giving them back. As for Drizzt, he's more of a framing device and less of a character here, which is a shame because he's always been the most interesting of the lot. So, basically, what we get here are three heroes, trapped in the bodies of children, forced to pretend they don't know or remember things that should be impossible. It's an awkward kind of coming-of-age story, and while it does have its interesting moments, it all feels very scattered - which is not surprising when you're following multiple characters across two decades. There are some snippets of battle scenes, and some other adventures that evoked memories of earlier books like The Crystal Shard, but it somehow all feels artificial. What's more, there was no doubt, no tension, and no real suspense as to whether they would all make it to their eventual rendezvous . . . not to mention a climax that just falls flat. I could be wrong, and my reading may be colored by the end-goal of The Sundering, but it all felt like a story Salvatore was told he had to provide, not an adventure he wanted to write. It's not necessarily a bad book - die-hard readers of Forgotten Realms will likely enjoy it - but, for me, it lacked the magic and the mystery I remembered from my original adventures with Drizzt. Knowing what I know now about The Sundering, I doubt I'll continue with the series.

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