Ghost in the Shell 2: Man Machine Interface
March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist net security expert heading the investigative department of the giant multi-national, Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to solve a series of bizarre crimes. Meanwhile, Tamaki Tamai, a psychic investigator from the Channeling Agency, has been commissioned to investigate strange changes in the temporal universe, brought about by two forces, one represented by the teachings of a professor named Rahampol, and the other by the complex, evolving Motoko entity. What unfolds will be all in a day's work...a day that will change everything, forever.
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Masamune Shirow
Masamune Shirow (Shirō Masamune, born 1961) is the pen name of Japanese manga artist Masanori Ota. The pen name is derived from the legendary sword-smith Masamune. Shirow is best known for the manga Ghost in the Shell, which has since been turned into two theatrical anime movies, two anime TV series, an anime TV movie, an anime OVA series, and several video games. Shirow is also known for creating erotic art.
Born in the Hyōgo Prefecture capital city of Kobe, he studied oil painting at Osaka University of Arts. While in college, he developed an interest in manga, which led him to create his own complete work, Black Magic, which was published in the manga fanzine Atlas. His work caught the eye of Seishinsha President Harumichi Aoki, who offered to publish him.
Ghost in the Shell
Ghost in the Shell consists of three books. The current recommended reading order for the series is provided below.
