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  • Three

Three

Legends of the Duskwalker #1 / 3
by Jay Posey
Three (Legends of the Duskwalker #1) by Jay Posey
★ 9.00 / 2
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The world has collapsed, and there are no heroes any more.

But when a lone gunman reluctantly accepts the mantel of protector to a young boy and his dying mother against the forces that pursue them, a hero may yet arise.

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Science Fiction
Release date: July 26, 2013
Reviews and Comments (1)

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Jay Posey

Jay Posey

Jay Posey is a professional typist.

More specifically, he's an author, narrative designer (a fancy term in the video game making world), screenwriter and general Doer of Words.

He's the author of the Legends of the Duskwalker series of novels (including Three, Morningside Fall, and Dawnbreaker), and the upcoming Outriders, all published by Angry Robot Books. His short story “Invincible” appeared in Apex Publishing's War Stories anthology.

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He's also an Expert Narrative Designer at Ubisoft/Red Storm Entertainment, where he has spent over a decade contributing as a writer and game designer to Tom Clancy’s award-winning Ghost Recon and Rainbow Six franchises, and to several Top Secret Projects he's not allowed to talk about. He also also occasionally writes sentences that are dangerously close to run-ons. He started in the video game industry in 1998 which, unfortunately, was not before it was cool.

A contributing author to the book Professional Techniques for Video Game Writing, Jay has lectured at conferences, colleges, and universities, on topics ranging from basic creative writing skills to advanced material specific to the video game industry.

He has been described as “fascinating”, “insightful”, “highly entertaining”, “extremely handsome”, and “one of the most dynamic speakers in the Posey household” by parties who may or may not have been biased or himself.

Legends of the Duskwalker

Legends of the Duskwalker consists of three books. The current recommended reading order for the series is provided below.

Three (Legends of the Duskwalker #1)
★ 9.00 / 2
Morningside Fall (Legends of the Duskwalker #2)
★ 5.00 / 1
Dawnbreaker (Legends of the Duskwalker #3)
Unrated

Reviews and Comments

10/08/2013
Bob Milne avatar
Bob Milne
34 books, 34 reviews
★★★★★★★★☆☆ 8 / 10

What would happen if Mad Max were to step into the world of The Dark Tower, aided and abetted on his journey by the likes of William Gibson and Richard Matheson? Well, you'd get something very much like Jay Posey's post-apocalyptic cyberpunk thriller, simply titled Three. This is a book that demands a lot of the reader - a lot of patience, a lot of imagination, and a lot of faith that Posey knows where he's going with it all. He simply drops us into the middle of his world and expects us to catch up. Not only isn't there a lot of narrative exposition, there's not a lot of background or explanation provided. Terms and concepts are casually tossed around by characters who clearly know what they're talking about, but we're expected to read between the lines and pay attention to the snippets of information to figure out the larger picture. It's likely to be frustrating for some readers, especially since we never do get all the answers, but it really immerses you in Posey's world, with the mystery and the suspense a large part of the book's appeal. In terms of characters, Three, Cass, and Wren make for a solid trio to guide us on our journey through this barren landscape. Equal parts Mad Max and Roland Deschain, Three is the mysterious loner who stands apart from everyone and everything around him. He's as coldly arrogant as he is fiercely independent, but he's also unshakably loyal, morally grounded, and altogether human beneath that harsh exterior. Cass is a complex character - damaged, addicted, and on the run. She sacrificed her own future long ago, but is desperate to preserve that of her son, while she still can. Wren is somewhat problematic, a little too perfect and precocious, but he has potential. Here is a young boy, on the cusp of something amazing, who holds a mysterious power that certain people would kill to understand. As for the primary villains - Asher and his villainous gang of henchmen - they don't seem like much more than thugs originally, but as we learn more about who and what they are, they take on a life of their own. By the end of the story, they're not just a serviceable threat, but legitimate foils. More importantly, they're developed as characters with drives and motivations, as unsavory as those may be, and even deserving of some small dose of sympathy. Actually, they probably develop a bit better than the protagonists in that their changes are more gradual, and far less remarkable, than of Three in particular. The world of Three is largely your typical post-apocalyptic landscape, a barren wasteland broken here and there by remnants of civilization. Much of what's left is literally underground (sewers, bunkers, tunnels, etc.), and the only safe refuge from the Weir once the sun goes down. Despite all that's been lost or destroyed, however, there remains a complex cyberpunk-type element to the world, with characters 'wired' into some sort of network that allows them to do everything from check the time to map their GPS coordinates, and others mechanically augmented with varying degrees of technology. As for the Weir, some readers will definitely be left frustrated by the lack of information regarding their true nature, but Posey seems to understand that monsters are at their most frightening when left with a little mystery. Think fast zombies with a sort of collective cyberpunk consciousness, and you get enough of an idea to truly fear when darkness falls. It's not a perfect book, but it's damn-near. Yes, we'd all like more information and more answers, but so long as Posey delves deeper into how and why the world works in subsequent volumes, I'm quite fine with that. There's definitely a little emotional manipulation going on here that may strike some readers as a cheap ploy, particularly with Cass and Wren, but it worked for me because their relationship seemed natural/normal, and served to ground the story. The pacing is excellent and the narrative sharp, and even if the conclusion leaves us a little frustrated, it also leaves us demanding more.

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