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The Palace of Glass
About the book

The Palace of Glass

The third volume in the fast-moving fantasy series with “magical worlds and creatures, labyrinths, an enchanted library, and a feisty, swashbuckling heroine at the center.” (Kirkus)

For Alice, an apprentice Reader, able to read herself into books, danger threatens from inside the library as well as out. Her master and uncle, Geryon, is not the mild scholar he pretends to be — now she knows his role in the disappearance of her father. Ending — the mysterious, magical giant feline and guardian of Geryon’s library — knows of a spell hidden inside the Palace of Glass that would allow Alice to trap Geryon. But Ending hasn’t told Alice everything. With Geryon trapped, there’s no one to stop the other Readers from sending their apprentices to attack Geryon’s library. Alice enlists the help of the apprentices she once thought might be her friends and the magical creatures imprisoned in Geryon’s library, promising them freedom from Readers altogether, as she prepares to face an impending attack from the combined might of the Readers, not knowing who, if anyone, she can trust.

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Django Wexler

Before Django Wexler ever conjured the rise and fall of empires on the page, he was building imaginary worlds from the ground up—first with tabletop games, then with code. Trained as a software engineer and once immersed in the analytical world of artificial intelligence, Wexler eventually found that the logic of…

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