Empire Games
The first of three new novels in a new Paratime trilogy
The year is 2020. It's seventeen years since the Revolution overthrew the last king of the New British Empire, and the newly-reconstituted North American Commonwealth is developing rapidly, on course to defeat the French and bring democracy to a troubled world. But Miriam Burgeson, commissioner in charge of the shadowy Ministry of Intertemporal Research and Intelligence — the paratime espionage agency tasked with catalyzing the Commonwealth's great leap forward — has a problem. For years, she's warned everyone: "The Americans are coming." Now their drones arrive in the middle of a succession crisis — the leader of the American Commonwealth is dying and the vultures are circling.
In another timeline, the U.S. has recruited Rita, Miriam's estranged daughter, to spy across timelines and bring down any remaining world-walkers who might threaten national security. But her handlers are keeping information from her.
Two nuclear superpowers are set on a collision course. Two increasingly desperate paratime espionage agencies are fumbling around in the dark, trying to find a solution to the first contact problem that doesn't result in a nuclear holocaust. And two women — a mother and her long-lost, adopted daughter — are about to find themselves on opposite sides of the confrontation.
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Charles Stross
Charles Stross doesn’t just write science fiction—he reverse-engineers the future. Whether unraveling the complexities of AI, economics, or cosmic horror, his stories feel less like speculative fiction and more like eerily plausible roadmaps to tomorrow. A former software developer and technical writer, Stross brings a hacker’s mindset to storytelling, dissecting the machinery of reality and exposing the glitches beneath.
Born in Leeds, England, Stross grew up surrounded by the last vestiges of the Industrial Age, a landscape that would later inform his fascination with systems—both human and technological. Before becoming a full-time author, he dabbled in everything from pharmacy to computer science, experiences that lend his work an uncanny level of authenticity. His early exposure to computing and online culture made him one of the first sci-fi writers to deeply explore the implications of a hyper-connected world, long before the tech boom turned cyberpunk into a reality.
Empire Games
Empire Games consists of three books — considered a complete series. The current recommended reading order for the series is provided below.
Main series The Merchant Princes Universe

