High Gloom
It all comes down to this: kill or be corpsed.
Clyde Hatchett has known he’s had a corpse-king inside him, slowly trying to take over his body and raise an army of undead for a while now. And while that may seem like a rather, um, urgent matter to attend to, it’s only now, after being forced out of Glaton by his best friends and then having to rescue someone’s sister from a bad marriage, that he’s actually in a place to deal with it.
And he better deal with it quickly, since his entire left hand is starting to look like it belongs to the Crypt-Keeper.
But Gloomguard, where the mage Clyde needs lives, operates on a completely different plane than anywhere else in Vuldranni. Everyone is out for themself, and there’s no such thing as doing a favor. So in order to even talk to the mage, Clyde must embark on a series of preposterous quests he doesn’t have time for and isn’t guaranteed to survive.
High Gloom is the gritty sixth installment in the Bad Guys LitRPG series. If you like fast-moving adventure, profound magic, and witty necromancers, you’ll love Eric Ugland’s latest novel.
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Eric Ugland
Eric Ugland's writing journey is as unpredictable as the fantastical worlds he brings to life. Born with a love for stories that venture beyond the ordinary, he quickly realized that his imagination couldn’t be contained by the typical nine-to-five grind. His love for adventure led him on a winding path through various life experiences before he found his true calling in the world of writing.
While many authors follow a linear trajectory, Eric’s path to literary success has been anything but conventional. From his early days, he’s embraced the chaos of life, letting it inform the depth and complexity of his characters. His work often features protagonists who aren’t perfect—individuals with flaws, quirks, and an undeniable thirst for redemption. It’s this raw authenticity that makes his stories resonate, especially within the realms of LitRPG and fantasy.
The Bad Guys
In the world of LitRPG, not every hero wears a shining armor, and not every villain is truly evil. In The Bad Guys, Eric Ugland turns the genre on its head by bringing readers into a virtual realm where morality is as fluid as the game's mechanics.
At the heart of the series is Clyde Hatchett—a charming, slightly crooked anti-hero with a knack for getting himself into (and out of) trouble. He’s no stranger to a life of low stakes and high rewards, but when he's thrust into a game-like world where everything is more than just a game, he must navigate the perilous landscapes of guilds, magic, and unpredictable alliances. The rules? They’re as slippery as the people Clyde encounters, and trust? Well, that’s even harder to come by.
The Bad Guys consists of eleven books and series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.
