Mystic Empire
Thrice upon a time, their children would be armed with the power of newfound magic...
Eighty years have passed since the Mystics founded the glorious nation
of Calsandria on the ruins of a fabled lost empire, and now their new
order is mired in politics and bloodlines. A woman like Theona Conlan,
who lacks magic powers, has no place in Mystic society. But she vows to
lead the desperate search for the long-lost Crown Prince – the last
descendant of Galen Arvad...
In another realm the faery Dwynwyn, Queen of the Dead, must
face an emerging truth: Her world's slave creatures, such as centaurs
and satyrs, are mastering the magic once solely available to faeries.
And this reality will shatter the fragile peace between the faeries and
their vengeful enemies...
In the goblin world, the little scientist Lunid wants to get
closer to the god of her dreams. So she builds a device that can let
her reach across worlds and snatch him back to her like a prized pet.
Her masters, however, have plans for her invention that she could not
have foreseen...
But unknown to them all, the gates between realities are about
to burst open and allow nightmare armies to pour through – plunging
Mystics, faeries, goblins, centaurs, and dragons into unimaginable,
devastating conflict. Soon all these entities are caught in a war that
can be won only with an undiscovered magic.
One that will unite – or destroy – three worlds.
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Tracy Hickman
In the realm of epic fantasy, where dragons soar and destinies hang by a thread, Tracy Hickman has long stood as both cartographer and conjurer—drawing maps of worlds no one knew they needed and breathing life into characters readers can’t forget. Best known as the co-creator of the Dragonlance saga alongside Margaret Weis, Hickman didn’t just help define a genre—he gave it a soul.
Born in Salt Lake City, Utah in 1955, Hickman was steeped in stories from a young age—not only the fantasy tales he loved, but the oral traditions of faith, family, and frontier that surrounded him. Before becoming a full-time writer, he worked jobs that ranged from theater tech to glass sales, each adding something unexpected to his narrative lens. But it was a Dungeons & Dragons campaign, designed for fun and shared among friends, that would alter the course of fantasy literature forever.
The Bronze Canticles
The Bronze Canticles consists of three books. The current recommended reading order for the series is provided below.

