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Fall of the Guild

Fall of the Guild

A LitRPG Isekai Adventure

W.D. Swanson

8.0 / 10
1 expectations
Publication
August 19, 2026

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About the book

Fall of the Guild

The Assassin’s Guild is coming for him. The Reaper plans to take them down first.

With all fifteen of his skills unlocked, Whikoga’s gang war concluded, and his head still firmly on his shoulders, Asher finally gets a chance to breathe for what seems like the first time since arriving in this new world.

A chance that is somewhat interrupted when the head of Whikoga’s Assassin’s Guild decides to take a personal interest in this so-called Reaper.

The different gangs may control the underside of the city, but they are nothing compared to the silent assassins watching from the shadows, waiting for the opportune moment to strike with their deadly array of skills. From brutal carnage to invisible toxins, the Guild has no end to their methods when it comes to taking out their targets, and Asher quickly finds himself on the receiving end of all of them when he is offered a fairly simple choice.

He can join the Guild and become one of their deadliest assassins. Or he can die.

Book 2 in a gritty LitRPG series where the protagonist doesn't just level up, he rewrites the rules of reality. Featuring a unique multi-classing system, tactical spatial combat, slow-burn power progression, evolving skills, corrupt guilds, and deep worldbuilding.

With more than 3-million views as a hit web-serial, this definitive edition is perfect for fans of Nightmare Realm Summoner, The Grand Game, The Primal Hunter, and System Universe.

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About the author

W.D. Swanson

W.D. Swanson is an emerging voice in progression fantasy and LitRPG storytelling, building worlds where power systems feel less like decoration and more like living rules that shape every decision. Instead of treating magic or abilities as simple tools, the writing leans into what happens when those systems start…

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