Silvers
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.
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Brian J. Nordon
Brian J. Nordon didn’t set out to be a LitRPG author—at least not at first. But somewhere between his quiet hometown of Dundalk, Ireland and the sprawling universes of online role-playing games, a story took root and refused to let go. What started as a creative experiment on Royal Road quickly became something more. Wildcards: The Dread Pirate, his debut, cracked the site’s top ten rankings and sparked a small but passionate following.
That early success didn’t come without its share of stumbles. Brian’s path has been shaped as much by trial and error as by imagination. He’s candid about learning the craft in public—testing ideas, absorbing reader feedback, and constantly rewriting his internal rulebook. It was during one of those reflective moments that Quest Academy was born—not as a project to chase popularity, but as a story written for himself, one that finally captured everything he wanted to say about power, identity, and world-building.
Quest Academy
There’s something off about the elite training ground known as Quest Academy—and it’s not just the dungeon runs, leveling systems, or stat-boosting artifacts. It’s the way the walls seem to shift when no one’s looking. The way success is measured not just in XP, but in survival.
In this immersive LitRPG series, what starts as a fresh chance at power quickly spirals into something far more dangerous. The protagonist isn’t your standard wide-eyed initiate. He’s flawed, self-aware, and just savvy enough to know that the rules of this game are rigged—and that someone, somewhere, is always watching.
Quest Academy consists of six books and series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.

