Legacies
The first semester is over. It’s time to return to Silver Sanctuary!
After killing an Obsidian Hulker in the Tower, Sal has been named as the top ranked Savior in his year at Quest Academy. He’s been granted a special invitation from the President of the Hunter Bureau to attend an exclusive Gala during the break. It’s an opportunity for Sal to meet the greatest Heroes and a number of people he’s only ever heard of.
At home, Sal needs to convince his parents that he is ready to start his own Trainee Guild. They’ve reworked the Argento Auction House to give Sal his own specialist workshop, but insist that he needs to relax and enjoy the break. That becomes impossible when Sal learns that his parents are being cheated by one of the top Guilds.
Determined to stop his family from being pushed around by the Guilds when he goes back to Quest Academy, Sal embarks on his greatest crafting challenge yet. Unlikely alliances will need to be forged. Secrets will be revealed, and unexpected mentors will need convincing to join his cause.
Sal isn’t going to be getting much rest...
Brian J. Nordon
Brian J. Nordon didn’t set out to be a LitRPG author—at least not at first. But somewhere between his quiet hometown of Dundalk, Ireland and the sprawling universes of online role-playing games, a story took root and refused to let go. What started as a creative experiment on Royal Road quickly became something more. Wildcards: The Dread Pirate, his debut, cracked the site’s top ten rankings and sparked a small but passionate following.
That early success didn’t come without its share of stumbles. Brian’s path has been shaped as much by trial and error as by imagination. He’s candid about learning the craft in public—testing ideas, absorbing reader feedback, and constantly rewriting his internal rulebook. It was during one of those reflective moments that Quest Academy was born—not as a project to chase popularity, but as a story written for himself, one that finally captured everything he wanted to say about power, identity, and world-building.
Quest Academy
There’s something off about the elite training ground known as Quest Academy—and it’s not just the dungeon runs, leveling systems, or stat-boosting artifacts. It’s the way the walls seem to shift when no one’s looking. The way success is measured not just in XP, but in survival.
In this immersive LitRPG series, what starts as a fresh chance at power quickly spirals into something far more dangerous. The protagonist isn’t your standard wide-eyed initiate. He’s flawed, self-aware, and just savvy enough to know that the rules of this game are rigged—and that someone, somewhere, is always watching.
Quest Academy consists of four books and series is set to expand with the upcoming release of two more books. The current recommended reading order for the series is provided below.