False Gods
The human Imperium stands at its height of glory - thousands of worlds have been brought to heel by the conquering armies of mankind. At the peak of his powers, Warmaster Horus wields absolute control – but can even he resist the corrupting whispers of Chaos?
Graham McNeill
After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (and a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south in 2000 to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. As well as all this, he was involved in running Studio campaigns and collecting the odd toy soldier. Between populating the various Warhammer universes with fiends and heroes, he’s written a host of short stories for the Black Library and close to thirty novels for a number of publishers.
Warhammer 40,000: The Horus Heresy
Warhammer 40,000: The Horus Heresy consists of fifty-four primary books, and includes one additional book that complement the series but is not considered mandatory reads. The current recommended reading order for the series is provided below.
Main series Warhammer 40,000
Related series The Horus Heresy: Primarchs
Related series The Horus Heresy: The Siege of Terra