Vengeful Spirit
On the planet of Molech, the Titan Legions go to war against the armies of Horus.
Once the favoured son of the Emperor of Mankind, the name of Horus has become a curse to the loyal defenders of the Imperium, and a rallying call to the traitor forces tearing across the galaxy. While their allies wage war on a thousand different fronts, the XVIth Legion descend upon the Knight World of Molech – home to House Devine and their feudal levies, and a principal seat of Imperial military power. Just what could have drawn Horus to attack such a strongly defended planet, and what might he be willing to sacrifice to fulfill his own dark destiny?
Graham McNeill
After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (and a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south in 2000 to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. As well as all this, he was involved in running Studio campaigns and collecting the odd toy soldier. Between populating the various Warhammer universes with fiends and heroes, he’s written a host of short stories for the Black Library and close to thirty novels for a number of publishers.
Warhammer 40,000: The Horus Heresy
Warhammer 40,000: The Horus Heresy consists of fifty-four primary books, and includes one additional book that complement the series but is not considered mandatory reads. The current recommended reading order for the series is provided below.
Main series Warhammer 40,000
Related series The Horus Heresy: Primarchs
Related series The Horus Heresy: The Siege of Terra