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  • Earthfall

Earthfall

Homecoming Saga #4 / 5
by Orson Scott Card
Earthfall (Homecoming Saga #4) by Orson Scott Card
★ 5.00 / 2
1231451678910

High above the planet Harmony, the Oversoul watches. Its task, programmed forty million years before, is to guard the human settlement on this planet-to protect this fragile remnant of Earth from all threats. To protect them, most of all, from themselves.

But now the great artificial intelligence is failing. On the planet, the Oversoul has lost control of the population. Forbidden technology has been rediscovered. War has broken out. The only repair lies light years distant on a lost and ruined Earth; the only way to get there is in the hands of trusted humans.

The Oversoul selected the family of Wetchik to return to Earth. Now grown to a tribe in the years of their journey to the planet Harmony's hidden starport, they are ready at last to take a ship to the stars. But from the beginning there has been bitter dispute between Nafai and Elemak, Wetchik's youngest son and his oldest. That dispute has grown to murderous hatred in Elemak's heart.

On board the starship Basilica, named for their lost city, the children of the tribe will become pawns in the struggle. Each of the two factions is making secret plans to be awakened early from the cold-sleep capsules in which they will pass the long decades of the journey. Each side hopes to gain years of influence on the minds of the children, winning their loyalty in the struggle for control of reclaimed Earth.

But the Oversoul is truly in control of this journey. It has downloaded a complete copy of itself to the ship's control computers. And only Nafai, who wears the Cloak of the Starmaster by the Oversoul's command, really understands what this will mean to all their plans for the future.

ORSON SCOTT CARD is the nationally bestselling, Hugo and Nebula Award winning author of Ender's Game, Speaker for the Dead, and Xenocide. The previous books in the Homecoming series are The Memory of Earth, The Call of Earth, and The Ships of Earth.

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Science Fiction
Release date: 1995

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Orson Scott Card

Orson Scott Card

Before Ender’s Game became required reading in classrooms and a touchstone for science fiction fans worldwide, it was just a short story—one that Orson Scott Card wrote while trying to understand how humanity might survive its own genius. That idea, born of curiosity and a deep interest in moral complexity, would eventually grow into a sprawling series exploring war, empathy, leadership, and the loneliness of brilliance.

Born in Richland, Washington in 1951 and raised mostly in Utah and California, Card grew up in a family where storytelling was a living thing—spoken, passed down, constantly evolving. Though he began his career writing plays and studying literature, he found his true voice in speculative fiction. And when he wrote Ender’s Game—and later Speaker for the Dead—he did something science fiction rarely dared at the time: he treated the genre as a tool for exploring the human soul.

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Card’s stories often revolve around young protagonists placed in impossible moral situations—characters like Ender Wiggin, whose tactical genius hides a tortured conscience. Rather than romanticizing heroism, Card leans into the consequences of power, especially when it’s given to children. His work blends emotional depth with high-stakes storytelling, and he’s known for his skill in portraying complex interpersonal dynamics, particularly within families and communities.

He is one of the few authors to win both the Hugo and Nebula Awards two years in a row—first for Ender’s Game and then for Speaker for the Dead—an achievement that reflects both critical acclaim and cultural resonance. But even beyond the Enderverse, Card has ventured into historical fiction, fantasy (The Tales of Alvin Maker), and even religious commentary, always writing with a voice that challenges, provokes, and invites reflection.

Card’s influence in science fiction is undeniable, but his writing often resists the genre’s traditional boundaries. His characters are rarely just heroes or villains—they're people shaped by trauma, faith, and moral ambiguity. That willingness to dig beneath the surface has drawn both admiration and controversy, making his career one of the most talked-about in modern speculative fiction.

In one interview, Card remarked, “Every person is the center of their own story.” It's a philosophy that underpins much of his work—whether he's writing about a child commander in deep space or a young visionary reshaping early America. For readers willing to grapple with big questions, Card’s books don’t offer easy answers—just the kind that stay with you.

Homecoming Saga

In this science fiction epic from Orson Scott Card, it is 40 million years in the future, and humanity long ago abandoned Earth, rendered uninhabitable by their destructive wars. Now, mankind survives on the planet of Harmony, where the Oversoul - an artificial intelligence - protects them from their own worst impulses. There are no wars, no dangerous technologies or weapons of mass destruction.

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But after so many millennia, the Oversoul is beginning to fail. Now, a group of humans must return to Earth and seek advice from the entity on which the Oversoul is modeled - the mysterious Keeper of the Earth.


Homecoming Saga consists of five books. The current recommended reading order for the series is provided below.

The Memory of Earth (Homecoming Saga #1)
★ 7.60 / 5
The Call of Earth (Homecoming Saga #2)
★ 6.34 / 3
The Ships of Earth (Homecoming Saga #3)
★ 6.00 / 2
Earthfall (Homecoming Saga #4)
★ 5.00 / 2
Earthborn (Homecoming Saga #5)
★ 6.00 / 1


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