The Demonwar Saga · #1

Rides a Dread Legion

Raymond E. Feist

7.3 / 10
9 ratings

The Darkwar that ravaged Midkemia is a decade ended. But blessed peace is always fleeting on this oft-contested battleground – this world of magic and wonder greedily coveted throughout its bloody history by forces powerful and sinister. But all that has been – the death, the devastation, the madness – pales before the terror to come when the Dread Legion of the Demon King rides.

Rides a Dread Legion
Book One of the Demonwar Saga

The last remnants of an ancient advanced race, the Clan of the Seven Stars, are returning at long last to their lost homeworld, Midkemia – not as friends, but as would-be conquerors. Led by the conjurer Laromendis, they are fleeing the relentless demon hordes that are sweeping through their galaxy and destroying the elves' vast empire planet by planet. Only by escaping to Midkemia and brutally overtaking the war-weary world can the last remnants of a mighty civilization hope to survive... if the Dread Legion does not pursue them through the rift.

The magician Pug, Midkemia's brave and constant defender, is all too familiar with the Demon King Maarg and his minions and their foul capacity for savagery and horror, and he recognizes the even graver threat that is following on the heels of the elven invasion. The onslaught to come will dwarf every dire catastrophe his imperiled world has previously withstood, and there is no magical champion in all of Midkemia powerful enough to prevent it.

Only one path remains for Pug and Midkemia's clandestine protectors, the Conclave of Shadows: forging an alliance of formidable magical talents, from the demon-dealing warlock Amirantha, brother of Pug's hated foe, and the demon-taming cleric Sandreena, to the elven Queen Miranda, to the warrior Tomas. However, uniting enemies and bitter, vengeful former lovers will be no easy task, and even together they may ultimately be unable to turn the death tide. But a failure to do so will most certainly ensure Midkemia's doom.

Published
March 5, 2009
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Author

Raymond E. Feist

In a genre where worlds are often born from maps and ancient bloodlines, Raymond E. Feist did something different—he began with a game. What started as a Dungeons & Dragons-style campaign with friends at the University of California, San Diego eventually evolved into Midkemia, a richly imagined realm that would become the backdrop for one of epic fantasy’s most enduring sagas. But it wasn’t just the magic, battles, or sprawling kingdoms that drew readers in—it was Feist’s uncanny ability to make the fate of the world hinge on the journey of a kitchen boy named Pug. Published in 1982, Magician wasn’t just Feist’s debut—it was the foundation…