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  • Windhaven

Windhaven

by George R. R. Martin, Lisa Tuttle
Windhaven by George R. R. Martin, Lisa Tuttle
★ 7.42 / 7
112345167389210

Locus Award nominee 1982.

A fix-up novel.

  • Part One: Storms (1975) - Locus Award winner as "The Storms of Windhaven"
  • Part Two: One-Wing (1980)
  • Part Three: The Fall (1981)

George R. R. Martin has thrilled a generation of readers with his epic works of the imagination, most recently the critically acclaimed New York Times bestselling saga told in the novels A Game of Thrones, A Clash of Kings, and A Storm of Swords. Lisa Tuttle has won acclaim from fans of science fiction, horror, and fantasy alike — most recently for her haunting novel The Pillow Friend. Now together they gift readers with this classic tale of a brilliantly rendered world of ironbound tradition, where a rebellious soul seeks to prove the power of a dream.

The planet of Windhaven was not originally a home to humans, but it became one following the crash of a colony starship. It is a world of small islands, harsh weather, and monster-infested seas. Communication among the scattered settlements was virtually impossible until the discovery that, thanks to light gravity and a dense atmosphere, humans were able to fly with the aid of metal wings made of bits of the cannibalized spaceship.

Many generations later, among the scattered islands that make up the water world of Windhaven, no one holds more prestige than the silver-winged flyers, who bring news, gossip, songs, and stories. They are romantic figures crossing treacherous oceans, braving shifting winds and sudden storms that could easily dash them from the sky to instant death. They are also members of an increasingly elite caste, for the wings — always in limited quantity — are growing gradually rarer as their bearers perish.

With such elitism comes arrogance and a rigid adherence to hidebound tradition. And for the flyers, allowing just anyone to join their cadre is an idea that borders on heresy. Wings are meant only for the offspring of flyers — now the new nobility of Windhaven. Except that sometimes life is not quite so neat.

Maris of Amberly, a fisherman's daughter, was raised by a flyer and wants nothing more than to soar on the currents high above Windhaven. By tradition, however, the wings must go to her stepbrother, Coll, the flyer's legitimate son. But Coll wants only to be a singer, traveling the world by sea. So Maris challenges tradition, demanding that flyers be chosen on the basis of merit rather than inheritance. And when she wins that bitter battle, she discovers that her troubles are only beginning.

For not all flyers are willing to accept the world's new structure, and as Maris battles to teach those who yearn to fly, she finds herself likewise fighting to preserve the integrity of a society she so longed to join — not to mention the very fabric that holds her culture together.

"Martin and Tuttle's strong feeling for their characters makes Windhaven fly" — Stephen R. Donaldson

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FantasyScience Fiction
Release date: 1981

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George R. R. Martin

George R. R. Martin

George R. R. Martin is one of the most influential and celebrated authors in the world of fantasy literature. Known for his epic storytelling, intricate world-building, and morally complex characters, Martin has captured the imagination of millions of readers globally. Born on September 20, 1948, in Bayonne, New Jersey, he began his writing career as a young man and quickly became known for his distinctive narrative style. With works spanning across novels, short stories, and television scripts, Martin has established himself as a master of fantasy and speculative fiction.

Read more ...

Best known for his groundbreaking A Song of Ice and Fire series, which inspired the wildly popular television series Game of Thrones, Martin has redefined the modern fantasy genre. His books combine medieval-style politics, deep character development, and unpredictable plots, setting them apart from traditional fantasy works. In A Game of Thrones (1996), the first book in the series, Martin introduces readers to the treacherous and captivating world of Westeros, where noble families vie for power and the fate of the realm hangs in the balance. The series has become a cultural phenomenon, earning Martin critical acclaim and a massive global fanbase.

Martin's writing is known for its complexity, with multiple perspectives and intertwining plotlines that challenge readers' assumptions. His characters, often gray rather than strictly good or evil, add depth to the epic struggles of power, love, betrayal, and survival. The series’ unpredictability, including the shocking deaths of key characters, has set it apart from other works in the genre, earning Martin the title of "The American Tolkien."

Beyond A Song of Ice and Fire, Martin has contributed to various other works, including Fevre Dream, Tuf Voyaging, and The Ice Dragon, showcasing his versatility as a writer. His involvement in television, particularly his role as a co-executive producer and writer on Game of Thrones, has further cemented his status in the literary and entertainment world. Martin is also the editor of the Wild Cards series.

Despite his immense success, Martin's dedication to his craft remains unwavering. Fans eagerly await the next installment in the A Song of Ice and Fire series, with The Winds of Winter and A Dream of Spring promising to bring even more depth to his already intricate universe.

With his unparalleled storytelling, George R. R. Martin has not only shaped the fantasy genre but also influenced generations of writers, leaving a lasting legacy in both literature and popular culture. His ability to weave together complex worlds, multifaceted characters, and gripping narratives ensures that his works will continue to captivate readers for years to come.

Photo: Henry Söderlund / CC BY 4.0

More books by George R. R. Martin

A Dream of Spring (A Song of Ice and Fire #7)
⧗ 9.60 / 5
The Targaryan Dynasty Book 2 (The Targaryan Dynasty #2)
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Blood and Fire (A Targaryen History #2)
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The Winds of Winter (A Song of Ice and Fire #6)
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Aces Full: A Wild Cards Collection (Wild Cards #31)
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House Rules (Wild Cards #30)
⧗ 10.00 / 1
The Rise of the Dragon (The Targaryan Dynasty #1)
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A Clash of Kings: The Graphic Novel, Volume Four (A Song of Ice and Fire: The Graphic Novels #8)
★ 10.00 / 1
A Clash of Kings: The Graphic Novel: Volume Three (A Song of Ice and Fire: The Graphic Novels #7)
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Joker Moon (Wild Cards #29)
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A Clash of Kings: The Graphic Novel: Volume Two (A Song of Ice and Fire: The Graphic Novels #6)
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Fire and Blood (A Targaryen History #1)
★ 7.62 / 16
Texas Hold'em (Wild Cards #27)
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A Clash of Kings: The Graphic Novel: Volume One (A Song of Ice and Fire: The Graphic Novels #5)
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Knaves Over Queens (Wild Cards #26)
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A Game of Thrones: The Graphic Novel, Volume Two (A Song of Ice and Fire: The Graphic Novels #2)
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Fort Freak (Wild Cards #21)
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Warriors
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Suicide Kings (Wild Cards #20)
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Songs of the Dying Earth (Dying Earth)
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Busted Flush (Wild Cards #19)
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The Sworn Sword (The Hedge Knight #2)
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The Ice Dragon
★ 7.84 / 26


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