Webs of PowerA Dark Fantasy LitRPG Adventure
The Forerunners have achieved the impossible. Or have they?
Michael has been playing the Game. Growing in strength. Slaying his foes. And avoiding entanglement with the Powers. But the time is fast coming when that will no longer be possible. Almost a Power himself, Michael must answer the question: is he ready? Are his people?
And what will they do if the truth is uncovered?
Readers also enjoyed
Tom Elliot
Tom Elliot’s stories don’t just pull readers into new worlds—they invite them to level up. Known for his immersive approach to LitRPG, he has quickly carved out a space for himself among fans of both epic fantasy and gaming fiction. His debut series, The Grand Game, blends complex world-building with the thrill of game mechanics, offering a unique take on the genre where the lines between digital and physical reality blur. The tale of Michael, a wolven-blooded assassin, navigating a ruthless level-based world, has captivated readers with its deep exploration of identity, power, and transformation.
The Grand Game
In The Grand Game, strategy and survival intertwine in a high-stakes world where the line between player and game blurs with every passing level. The story follows Michael, a wolven-blooded assassin who is thrust into a labyrinth of shifting alliances, ancient powers, and unforgiving battles. Here, power isn’t just earned through combat—it’s a currency, and those who master the game rise above the rest. But this game, with its intricate mechanics and unyielding rules, is not just about survival. It’s about understanding the deeper currents that govern the world—and realizing that every choice could reshape fate.
The Grand Game consists of nine books. The current recommended reading order for the series is provided below.
