The Twelfth ConclaveA Fantasy LitRPG Adventure
Some power can’t be leveled—it must be balanced.
The aftermath of battling the Zealot advances Ruwen’s Soul to level four, adding to the tension between his magic systems. The fate of this fragile balance hinges on mastering his Chakras, and failure will result in losing them forever.
Reuniting with old friends, Ruwen learns the basics of Chakra magic, but before making much progress, he receives a summons he can’t refuse. The Ink Lord Conclave he triggered a month earlier requires his presence, and it seems he didn’t follow tradition very closely, or at all, and now the consequences had arrived.
Every past Ink Lord who summoned their peers for a Conclave died—usually in a very bloody way. Ruwen has every intention of breaking that streak and feels confident his hard-won abilities will keep him safe.
It turns out the Conclave’s library is more like a dungeon—a labyrinth of shifting aisles, ancient guardians, and dangerous knowledge. More concerning is the library’s ability to suppress Ruwen’s power, something very few entities could manage, and a hint of the library’s hidden identity.
Within the library’s twisting stacks, Ruwen finds another Ink Lord, one with a clue to the riddle Ruwen brought with him. A riddle that leads directly to the Mind and Body Towers critical for his development.
But this Ink Lord wields the power of the Zealot—or possibly—be the Zealot in disguise.
The answers to so many questions surround Ruwen, but if he can’t survive a dungeon-turned-library, enemies disguised as allies, or, despite the hostile environment, advance his Chakras, then those secrets become meaningless.
Ruwen must succeed, because all the power he holds pales when compared to what lies just out of reach—the Realm of Bones. Only there will he find the power required to defeat the Zealot.
If Ruwen fails, then all is lost—his life, the lives of his friends, and the Universe itself.
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A.F. Kay
A.F. Kay, also known by his pen name Ripht, is a writer whose work captures the spirit of adventure, imagination, and the nostalgia of online gaming. Drawing from his deep love of gaming and exploration, Kay crafts stories that blend wonder and excitement in a way that resonates with both younger audiences and adult readers alike.
Before embarking on his writing career, Kay spent years away from the keyboard, navigating the complexities of life. But as his inner stories began to demand attention, he returned to his true passion: storytelling. His debut series, Divine Apostasy, is a LitRPG saga that transports readers to vibrant, game-like worlds, filled with quests, challenges, and personal growth. The series reflects his own journey through the digital realms, much like the adventures he had in the Crypt of Dalnir, where his monk character relentlessly pursued the elusive Lumpy Goo.
Divine Apostasy
In Divine Apostasy, a world where the lines between reality and virtual realms blur, players are thrust into a digital landscape where their choices have real consequences. This LitRPG series immerses readers in a universe where gaming and life collide, blending intense adventure with character-driven exploration. The stakes? Nothing less than the fate of entire worlds—and the personal evolution of those caught in them.
Divine Apostasy consists of twelve books and series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.

