Young Gods Tournament
The Young Gods Tournament awaits. Only the victors will break through to the worlds beyond the heavens.
In an unfair world where a single monster can wipe out an entire village, Thomas is not one of the chosen few. He wasn’t gifted with immense power from the moment of his birth, nor does he have a powerful backer to defend him.
By the laws of the world, it’s near impossible for him to rise to the top.
But where the god’s themselves have failed him, Thomas will push on and gain the strength to protect his friends, and his home, from the ever rising dangers of the world.
There is only one true opportunity to break through the shackles of his life — The Young God’s Tournament. After surviving a deadly ambush, he’ll use every ounce of his strength as he faces off against his rival Prospects, a continent-wide conspiracy, and the ever looming threat from the once-slumbering Empire.
A lifelong fan of Fantasy and Science Fiction, I usually spent my nerdy energy creating overly elaborate homebrew RPG campaigns. As it became harder and harder to juggle schedules for a half dozen players, I eventually made the logical choice and just cut them out of the picture entirely.
Now I write novels. They whine a lot less about critical failures.
Embark on a journey as Thomas gains a unique power that comes with huge risks and costs through a system including Cultivation and Xianxia elements with a LitRPG twist. This is a weak-to-strong tale focusing on a main cast, all of which grow in power together without overshadowing one another. The world is built upon politics, from the conflict between Region Lords and the Empire, to the struggle for survival of individual villages and lonely wanderers.
Young Gods Tournament consists of one book, and the series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.